Showing posts with label actionscript. Show all posts
Showing posts with label actionscript. Show all posts

Wednesday, June 27, 2007

Best Practices for Performance and Memory for Flash Lite

Adobe Flash Lite online live seminar: Best Practices for Performance and Memory for Flash Lite and Developer Center article.

Some takeaways:
  1. Help the garbage collector by explicitly deleting objects (e.g. XML) and setting local objects to null. It's unclear how setting local objects helps because the reference count should go to zero once it's out of scope.
  2. fscommand2("GetFreePlayerMemory") returns the size of the largest contiguous block of memory that can be allocated by the player, not total free memory.

Wednesday, May 9, 2007

ActionScript Editors

The ActionScript editor hasn't improved much in Flash CS3 compared to Flash Professional 8. For example, there is no auto-completion and refactoring support.

The two most popular ActionScript editors seems to be SEPY and FlashDevelop. Both are open-source and available for Windows, and SEPY recently released Mac builds as well.